Virtual travel on offer for school students

Friday, 04 September, 2020

Virtual travel on offer for school students

An experimental learning tool will allow school students to virtually ‘visit’ Peru and learn about the country.

An experiential learning tool developed at Te Herenga Waka – Victoria University of Wellington was built using virtual reality gaming software. However, a new web-based version means schools can access it without specialised equipment.

Students will be able to take a virtual visit to Machu Picchu Pueblo in Peru, where they will find out about the country and explore the costs and benefits of tourism from a sustainability point of view.

Dr Christian Schott of the University’s School of Management developed the tool with a multidisciplinary team, including staff from the university’s Faculty of Education, who provided guidance for schools on using it for teaching and learning.

Schott said the purpose of the tool is to enable students to gain a better understanding and build connections with different people and cultures, without the environmental cost.

“It allows students to experience many aspects of a distant place and world, without having to travel there and have the greenhouse gas impacts that go with that,” he said, adding that it is particularly relevant at a time when students cannot leave the country — or in some cases attend school — because of COVID-19 restrictions.

An earlier version of the tool developed by Schott and members of his team focused on an island in the Yasawa group in Fiji and has been successfully used in his teaching for a number of years.

“We took the research findings from that to guide our development of the Machu Picchu Pueblo learning tool. Equipment constraints and other challenges for secondary schools have led us to develop a version of this virtual reality tool that is usable on computers without the need for virtual reality headsets. We want to enable all students to access this learning, not just those in high decile schools,” Schott said.

He said the project is driven by the need to help students develop critical and creative thinking to address the pressing challenges of sustainability and climate change.

“Classroom-based learning and teaching generally doesn’t allow students to directly experience the social, cultural and ecological contexts of distant places,” he said.

“This tool does. It brings together experiential education and virtual reality technology to both immerse learners in a meaningful ‘case study’ and to cater to a wider range of learning preferences than commonly fostered through reading, writing or listening.”

Schools will be invited to access the tool via the website:

Image credit: © Bednarek

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