futureED > Gamification

Using AR to explore 'new' worlds

15 October, 2020

Design students at RMIT have been exploring new worlds throughout 2020 thanks to the AR U Ready? app.


E-learning pioneer receives entrepreneur award

24 September, 2020

Shane Hill, founder and creator of e-learning and educational tools including Mathletics, has received the ACT Pearcey Entrepreneur Award.


Guilt-free screen time for kids

21 September, 2020

The 'Ozzie' series of videos on YouTube is designed to engage and educate two- to eight-year-olds.


STEM skills focus for Game Changer Challenge

16 September, 2020

Students across NSW are using design thinking skills to explore tangible solutions for a real-world problem in the 2020 Game Changer Challenge.


Electronic media use linked to lower academic performance

08 September, 2020

A new study of 8- to 11-year-olds reveals an association between heavy television use and poor reading performance, and links heavy computer use with less developed numeracy skills.


Virtual travel on offer for school students

04 September, 2020

An experimental learning tool will allow school students to virtually visit Peru and learn about the country.


Future of education: the student view

25 August, 2020

Students can provide input into the future of education, thanks to the Student Voice writing competition.


Fostering the high-tech workers of the future

14 August, 2020

School students can learn how to crack a code, build Lego using algorithms, create a virtual pet and write a computer program, preparing them for the future.


Gamification relaxes learning environment

27 July, 2020

A team of scientists spanning multiple disciplines will be using video game live streaming to engage students in the #BatteryLow event. 


STEM student awards

29 June, 2020

The COVID-19 pandemic hasn't dampened the enthusiasm of NSW's best and brightest STEM students.


Developing an inquiry culture in education

19 June, 2020

Australia's national science agency, CSIRO, wants students to be engaged and to see an inquiry culture developed and embedded into our education system. 


Cracking the coding challenge

12 June, 2020

There's just over six weeks to go till the NCSS Challenge starts, with coders from absolute newbies through to seasoned programmers ready to compete.


VR tech may impact memory development

01 June, 2020

With an increasing number of tools available to educators, experts are seeking to understand the effects of technology on learning outcomes.


Innovation in early learning awards

29 May, 2020

Nominations have opened for the HESTA Early Childhood and Education & Care Awards.


Mindfulness in education

12 May, 2020

As children across the country start making their way back to the classroom, the effects of the recent upheaval will no doubt make themselves known.


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