futureED > Gamification

The do your :bit challenge is on!

17 March, 2021

Entrants are challenged to let their imagination go wild and to combine creativity and technology to come up with solutions for the UN's Global Goals.


Big Science Competition free to schools Australia-wide

16 March, 2021

One of Australia's biggest national science competitions is being offered to schools and students across Australia free of charge for the first time.


Technology has shifted storytelling

12 February, 2021

55,000-word novels are now competing with 280-character tweets. If technology has changed the way audiences connect with stories, what does this mean about the communication skills.


New program pushes digital creation over consumption

04 February, 2021

Victorian schools are getting a creative boost this year, thanks to a new arrangement designed to support local jobs in the wake of a difficult year.


Study shows reading code uses non-language cognitive skills

18 January, 2021

A new study highlights the cognitive and neural systems required to undertake computer programming tasks.


Register now for ISTE20 Live

18 November, 2020

The ISTE20 Live conference features some of the biggest names in edtech.


Using AR to explore 'new' worlds

15 October, 2020

Design students at RMIT have been exploring new worlds throughout 2020 thanks to the AR U Ready? app.


E-learning pioneer receives entrepreneur award

24 September, 2020

Shane Hill, founder and creator of e-learning and educational tools including Mathletics, has received the ACT Pearcey Entrepreneur Award.


Guilt-free screen time for kids

21 September, 2020

The 'Ozzie' series of videos on YouTube is designed to engage and educate two- to eight-year-olds.


STEM skills focus for Game Changer Challenge

16 September, 2020

Students across NSW are using design thinking skills to explore tangible solutions for a real-world problem in the 2020 Game Changer Challenge.


Electronic media use linked to lower academic performance

08 September, 2020

A new study of 8- to 11-year-olds reveals an association between heavy television use and poor reading performance, and links heavy computer use with less developed numeracy skills.


Virtual travel on offer for school students

04 September, 2020

An experimental learning tool will allow school students to virtually visit Peru and learn about the country.


Future of education: the student view

25 August, 2020

Students can provide input into the future of education, thanks to the Student Voice writing competition.


Fostering the high-tech workers of the future

14 August, 2020

School students can learn how to crack a code, build Lego using algorithms, create a virtual pet and write a computer program, preparing them for the future.


Gamification relaxes learning environment

27 July, 2020

A team of scientists spanning multiple disciplines will be using video game live streaming to engage students in the #BatteryLow event. 


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