Design students at RMIT have been exploring new worlds throughout 2020 thanks to the AR U Ready? app.
Shane Hill, founder and creator of e-learning and educational tools including Mathletics, has received the ACT Pearcey Entrepreneur Award.
The 'Ozzie' series of videos on YouTube is designed to engage and educate two- to eight-year-olds.
Students across NSW are using design thinking skills to explore tangible solutions for a real-world problem in the 2020 Game Changer Challenge.
A new study of 8- to 11-year-olds reveals an association between heavy television use and poor reading performance, and links heavy computer use with less developed numeracy skills.
An experimental learning tool will allow school students to virtually visit Peru and learn about the country.
Students can provide input into the future of education, thanks to the Student Voice writing competition.
School students can learn how to crack a code, build Lego using algorithms, create a virtual pet and write a computer program, preparing them for the future.
A team of scientists spanning multiple disciplines will be using video game live streaming to engage students in the #BatteryLow event.
The COVID-19 pandemic hasn't dampened the enthusiasm of NSW's best and brightest STEM students.
Australia's national science agency, CSIRO, wants students to be engaged and to see an inquiry culture developed and embedded into our education system.
There's just over six weeks to go till the NCSS Challenge starts, with coders from absolute newbies through to seasoned programmers ready to compete.
With an increasing number of tools available to educators, experts are seeking to understand the effects of technology on learning outcomes.
Nominations have opened for the HESTA Early Childhood and Education & Care Awards.
As children across the country start making their way back to the classroom, the effects of the recent upheaval will no doubt make themselves known.