Entrants are challenged to let their imagination go wild and to combine creativity and technology to come up with solutions for the UN's Global Goals.
One of Australia's biggest national science competitions is being offered to schools and students across Australia free of charge for the first time.
55,000-word novels are now competing with 280-character tweets. If technology has changed the way audiences connect with stories, what does this mean about the communication skills.
Victorian schools are getting a creative boost this year, thanks to a new arrangement designed to support local jobs in the wake of a difficult year.
A new study highlights the cognitive and neural systems required to undertake computer programming tasks.
The ISTE20 Live conference features some of the biggest names in edtech.
Design students at RMIT have been exploring new worlds throughout 2020 thanks to the AR U Ready? app.
Shane Hill, founder and creator of e-learning and educational tools including Mathletics, has received the ACT Pearcey Entrepreneur Award.
The 'Ozzie' series of videos on YouTube is designed to engage and educate two- to eight-year-olds.
Students across NSW are using design thinking skills to explore tangible solutions for a real-world problem in the 2020 Game Changer Challenge.
A new study of 8- to 11-year-olds reveals an association between heavy television use and poor reading performance, and links heavy computer use with less developed numeracy skills.
An experimental learning tool will allow school students to virtually visit Peru and learn about the country.
Students can provide input into the future of education, thanks to the Student Voice writing competition.
School students can learn how to crack a code, build Lego using algorithms, create a virtual pet and write a computer program, preparing them for the future.
A team of scientists spanning multiple disciplines will be using video game live streaming to engage students in the #BatteryLow event.