futureED > Gamification

Asian Physics Olympiad won by Australian student

22 June, 2022

Asia's toughest physics contest for high school students was won by a Sydney Year 12 student.


Learning STEM skills from resources sector

10 June, 2022

STEM professionals from the resources and energy sector have visited 12 Queensland primary schools.


Solving skills shortages from the classroom

18 May, 2022

An organisation working with schools to promote drone and geospatial skills development believes it could help solve the Australian construction skills shortage.


Flying Scientists inspire STEM students

29 April, 2022

Queensland students will soon have the opportunity to take part in the Flying Scientists program.


Immersive VR educates students about bushfires

26 April, 2022

A new VR experience developed by the University of SA is educating children about bushfires and helping them learn how to be safer in a bushfire incident.


Tackling violence in schools

19 April, 2022

The WA Government has launched the third stage of a campaign aimed at combating violence in schools.


Vision-impaired students learn via 3D printing

30 March, 2022

Access to 3D models is assisting the education of more than 1000 blind or low-vision public school students in NSW.


Could Minecraft be used to teach any subject?

22 March, 2022

Free from constraints and easily modifiable, the Minecraft video game has the potential to be used as a game-based teaching method.


Robot innovations receive accolades

16 March, 2022

Three schools from Sydney's south-west have been acknowledged for the work they are doing in the field of robotics.


Mapping competition highlights thermal stress in schools

14 March, 2022

Heat exposure can negatively impact on learning, emerging evidence suggests.


Inclusive educational videos launched to support students

09 March, 2022

A new school program featuring television star Humphrey B. Bear is being launched to help children with developmental challenges.


Top student inventors awarded in ICT comp

08 March, 2022

The winners of the SAP Young ICT Explorers competition have been announced after a virtual finals event.


Using action video games to improve reading skills

18 January, 2022

A new study from Université de Genève has found that playing action video games could actually help to enhance reading skills for children.


Integrating Squid Game into economics education

12 January, 2022

Complex economic theories could soon be taught around the world using the Netflix series Squid Game.


When do gender stereotypes in STEM begin?

17 December, 2021

A new study suggests that the perception of boys being more interested than girls in computer science and engineering starts by age six.


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